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Monday, October 23, 2017

Game Design: Revision Pain


Revisions on your game design project can be tough. I’m currently overhauling my game board to be more simplified (per playtest feedback) and the simplest, most cost effective option is to pull off labels and repaint areas of the board to fit my latest revision ideas. In hindsight I should have gone with a simpler medium instead of watercolors on cardboard.
New map in progress. Goodbye UK, India, and Brazil as playable nations!

Additionally I included some special order miniatures from Shapeways that I may end up not using. Per play tester feedback the unit options are a bit daunting. Considering this I will go with a “less is more” strategy. Sadly, I will miss some of these really cool minis!
US F16 and Russian Hind from Shapeways
Custom game cards still in use... For now

Making these choices aren’t easy, especially if you’ve already invested some money into the beta version of your game. I decided that I would rather build a game that is fun to play as opposed to looking really cool. If I could get both on target then that would be great, but I primarily want people to look forward to playing Rogue States.

On one last note, be sure to document your sessions so you have a reference of what went well and what didn’t. My friend Matty from 1000XP had these booklets made for their game design efforts.

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