Search This Blog

Monday, October 16, 2017

Game Design, A Lengthy Process

Rogue States first playtest


Hello readers! Some of you may have visited this site during it's previous incarnation "Fulgrim's Stage." You may have noticed a name change. I wanted to broaden the scope of what I covered on this blog. I will still be posting miniature games articles periodically.

What I wanted to expand into was the process of game design. Most people who like to game have had an idea for their own game at one time or another. Sadly most of these ideas remain in the ether and are never realized. I'm going to share a project I'm currently working on called Rogue States: Axis of Evil. It's a strategy board game that I've had stuck in my head since 2004! I've only really begun the design process in earnest about 2 years ago. It took me a long time to get started because I really didn't know how to begin, but having some friends who have successfully kickstarted their own game and visiting a design workshop at Emerald City Comic Con I finally stopped making excuses.

Where to begin? Well, I started with a concept. I wanted a game that had some elements of Axis and Allies, but was based on modern day events. I started a word doc and wrote up a basic synopsis and what happens in a turn.

Once I got a basic game mechanic down I went on to find proxy game pieces from various board games. I made a map with pencil, pen, and water color on a basic cardboard trifold. I went a little beyond with my map so any basic drawing surface will do with pencil alone. Note: I already have to make a new map after the first playtest, so do something that is easily modify-able!

I consider this the first step. Next, find some playtesters to try it out and give candid feedback. I'll be posting some more articles about my Rogue States project so be sure to follow if you like strategy board games!

My word file "rulebook" is a living document

No comments:

Post a Comment